This page records EdgeRecon's reconstruction pipeline on real driving data: multi-camera + LiDAR footage in, a Gaussian-splat scene out (static background, tracked vehicles placed back as animated actors, OpenUSD for Isaac Sim), then variations of that scene: weather and light, and a pothole carved into the road and driven over with vehicle physics.
LIVE: everything shown here ran end to end in the pipeline. Each review shows the real camera frames beside the render, how every score is computed, and what still looks wrong. ROADMAP: EdgeRecon's own Indian-road captures. The clips here come from NVIDIA's PhysicalAI Autonomous Vehicles dataset (US roads, 7 cameras + roof LiDAR), not from our own rig.
The pipeline is built on NVIDIA's open-sourced tooling (NCore, Instant NuRec and NuRec, Asset Harvester, 3DGRUT). The vehicles are not reconstructed: a diffusion model generates them from a few camera crops and they are placed on their LiDAR tracks, so a car can look plausible and still differ from the real one.
Each clip has one review page. It shows the fast Instant NuRec background and the full NuRec training background side by side once both have rendered the same frames, plus every scene variation made from that clip. Large 3D files (USD scenes, splat PLYs) are not hosted here; they are shared on request.
One clip from NVIDIA's PhysicalAI Autonomous Vehicles dataset: 7 cameras and a roof LiDAR, driving through an intersection.
Earlier runs of this clip: 2026-10-29 09:41 UTC (Instant NuRec).